- Apr 5, 2024
- 40
- 418
Thank you so much for your love and support for the game! Your feedback is the fuel that keeps our team's passion burning!Okay wow.....
Player choices matter - CHECK
Great sex animations - CHECK
Great music - CHECK
Solid graphics - CHECK
Solid top down gameplay RPG - CHECK
Story and even Divinity/Baldurs Gate 3 style narration - CHECK
Decent amount of content in the first build - CHECK
Please don't abandon this game, I see great potential in the future of this game if you stick with it and keep developing it
Didn't expect to logon to F95 today and see such a great gem of a female protagonist game. Our genre doesn't get as much love as the male protagonist genre does so quality games of this tier are quite rare
Some constructive feedback;
- Some player choices early on need to be used more in a tutorial capacity to really make the player understand the impact of dialogue and such
- For example the thief who wants you to steal the necklace from the house. I rejected it and the thief then refused to talk to me. I am still learning the mechanics of the game so that is quite unforgiving especially since there is no save/quick save functionality
- Same for the guard in the north who is hunting the fat man. I told him he seemed scared and harmless the guard got angry and said they will gather a party to hunt the man at the moment nothing further happened I was still able to go back to the man and prostitute myself to him and I am not sure thus what happens next because of my interaction with the guard and again this is so early on in the game it is very unforgiving to the player to try to learn the mechanics
- Speaking of mechanics, it is quite hard to understand some of the mechanics
- For example do events only progress when you sleep at the fire?
- Do different swords have different stats?
- The impact of the choices are a bit hard to follow in the beginning as you are still learning the game world and the characters. So my example with the guard hunting the fat man, but also the thief like I didn't want to do it because I also didn't understand how theft works in the game. A lot of the mechanics like that are not explained and not self explanatory either
- Healing needs to be buffed it doesn't heal enough
- The stat points of consumables is unclear at the moment (mental health, lust points, etc...)
- Hopefully in future sex will have more consequences at the moment being raped by monsters, prostituting your character and having sex with different people doesn't seem to have any consequences
- On that note, a sex stat page would be nice as well and a virginity mechanic to give players an incentive for a virgin playthrough as well as the first time being more important. It will also make most players really try to avoid being raped by monsters
- In future some system to sleep in people's houses would be nice. Linked to prostitution, begging or whatever else through negotiation so you don't always need to campfire
In any case, good luck on the game and I look forward to seeing what the future holds for this title!
Let me quickly address the issue with the fat guy quest. I believe there might be some problems with it - theoretically, if you report the fat guy, he shouldn't demand prostitution (from my memory, you should protect him to trigger the prostitution, I'll have to check the design documents to confirm as I might have spontaneously changed the design). Anyway, if you report the fat guy and then visit his house again after spending a night by the campfire, you should see two guards killing him. Additionally, if you protect the fat guy and complete the prostitution, after spending a night by the campfire, you should find that the fat guy has been killed by monsters. I'll report this quest to the testing team for a reevaluation to see if there are any errors.
As for the campfire mechanic, it should serve as a save point while also triggering time progression(which is not yet complete). Weapon strength and healing/buff mechanisms are still in the balancing stage, and systems like crafting blueprints haven't been implemented yet, so adjustments to strength balance may need to be made gradually.
Regarding character attributes and the sex journal, we'll gradually enhance them. As for other creative systems (such as being able to sleep in people's houses, follower systems, virginity buff, etc.), my plan is to add them slowly after the main systems and content are completed(expending the map and adding the monsters would be the priority).
I can sense your enthusiasm for the game, and I wish I had more resources to quickly implement these fantastic systems - game development can be fast at times, but polishing the game really time-consuming... I also hope you'll continue to follow us, and personally, I can promise you that this game will not disappoint you!